Examples include Snake (Brawl only), Meta Knight, and Bayonetta (Sm4sh only).ĪttackS3S3: Third part of Side Tilt. Rebound: Action characters go into after their attacks clang on the ground.ĪttackS3S2: Second part of Side Tilt. StepFall: Falling after getting Footstooled in the air. ![]() StepBack: Recovery after getting Footstooled on the ground.StepAirPose: Getting Footstooled in the air. StepJump: Footstooling JumpSquat.StepPose: Getting Footstooled on the ground. LangingHeavy: Hard landing.LandingFallSpecial: Landing from freefall. SquatF: Crawling forward.SquatB: Crawling backward. SquatWaitItem: Crouch Idle when holding certain items. WalkFall/WalkFallL/WalkFallR (Sm4sh only): Walking off the edge of a stage. RunFall/RunFallL/RunFallR (Sm4sh only): Running off the edge of a stage. FallF: Falling forward after a jump.FallB: Falling bakward after a jump.įallAerialF: Falling forward after an air jump.FallAerialB: Falling bakward after an air jump. JumpAerialF2/JumpAerialF3/JumpAerialF4/JumpAerialF5: Multijump. The first is for a full jump, while the second is for a short hop. JumpSquat: Jump startupJumpF: Jumping forward. TurnRunBrake: Stopping while turning while running. Run: RunningRunBrake/RunBrakeL (Sm4sh)/RunBrakeR (Sm4sh): Stopping from running. WalkBrake/WalkBrakeL (Sm4sh)/WalkBrakeR (Sm4sh): Stopping from a walk. WaitItem: Idle when holding certain items. ![]() Wait2/Wait3/Wait4/Wait5: Alternative Idle Animations (only certain characters have Wait4 and Wait5). This was not found by me, but the comunity as a whole.
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